Haptic Dialects: Translating Pleasure Between Adaptive Controllers and Universal Design for Disabled Players

Authors

  • Yuantong Yun
  • Xinyu Kang

Keywords:

haptics, intersectionality, accessibility, pleasure, negotiation

Abstract

While accessibility research in games has addressed functional barriers, a critical gap remains in understanding the quality of experience that follows access. This study investigates how disabled players using adaptive controllers like the Xbox Adaptive Controller negotiate haptic and systemic mismatches with mainstream games to create pleasurable engagement. Through qualitative digital ethnography and semi-structured interviews within online disabled gaming communities, we examine pleasure as an active, intersectional negotiation — shaped by economic, cultural, and social capital—rather than a passive reception of design. Preliminary findings reveal three forms of negotiated pleasure: the intellectual satisfaction of solving control puzzles, the communal joy of sharing configurations, and the agential pleasure of overcoming ableist design. The paper contributes a crip- intersectional framework for understanding pleasure in adaptive play and offers design principles for negotiable, player-led accessibility systems.

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Published

2026-06-16

Bibtex

@Conference{digra3116, title ="Haptic Dialects: Translating Pleasure Between Adaptive Controllers and Universal Design for Disabled Players", year = "2026", author = "Yun, Yuantong and Kang, Xinyu", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3116}", booktitle = "Abstract Proceedings of DiGRA 2026"}