Nostalgic Ludopopulism and Neoreactionary Movements in Game Development

Authors

  • James Malazita

Keywords:

populism, livestreaming, game programming, neo-reaction, labor, tech ideology

Abstract

This paper examines the spread of neo-reactionary rhetoric and codebases among online game development and programming communities through live streams, forums, and code repositories. This rhetoric, which I characterize as "nostalgic ludopoulism," appeals to nostalgia for "a greater past" in game development and lionizes a form of game development practice that centers the highly skilled, craftsman developer over the seemingly unskilled developers using off-the-shelf game engines and programming environments. These discourses and technologies shape both designer identity and the development of new programming practices and software intended to support neo-reactionary political movements. Further, ludopoulism's "thin ideology" (Mudde 2004) allows for the ideological capture and undermining of labor organization, consumer rights and right-to-repair advocacy, and other solidarity movements which stand against the consolidation of capital.

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Published

2026-06-16

Bibtex

@Conference{digra3035, title ="Nostalgic Ludopopulism and Neoreactionary Movements in Game Development", year = "2026", author = "Malazita, James", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3035}", booktitle = "Abstract Proceedings of DiGRA 2026"}