Re-evaluating Hyper-Realism in Virtual Reality Game Design through the Embodied Simulation Gap
DOI:
https://doi.org/10.26503/dl.v2026i4.2997Keywords:
virtual reality, game design, embodiment, ludonarrative dissonance, ergonomics, phenomenologyAbstract
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Published
2026-06-16
Bibtex
@Conference{digra2997, title ="Re-evaluating Hyper-Realism in Virtual Reality Game Design
through the Embodied Simulation Gap", year = "2026", author = "Sun, Zhehao and Xu, Yuanyuan and Lasserre, Patricia and Dulic, Aleksandra and Smith, Megan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2997}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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