Imbalanced Pleasures? System Design and Social Rules in the Survivors-like Game Megabonk
Keywords:
system design, game balance, social rules, bullet heaven, survivors-like, megabonkAbstract
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2026-06-16
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@Conference{digra2981, title ="Imbalanced Pleasures? System Design and Social Rules in the
Survivors-like Game Megabonk", year = "2026", author = "Felczak, Mateusz", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2981}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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