How Accessible QTE Inputs Reshape Suspense Trajectories in Survival Horror
DOI:
https://doi.org/10.26503/dl.v2026i4.3009Keywords:
accessibility, player experience, quick-time events, motor-control impairmentsAbstract
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Published
2026-06-16
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@Conference{digra3009, title ="How Accessible QTE Inputs Reshape Suspense Trajectories in
Survival Horror", year = "2026", author = "Mc Donald, Lynda", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.3009}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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