How Streaming Facilitates Affective Transformation: A Case Study of Horror Game Spectatorship

Authors

  • Xin Pan

DOI:

https://doi.org/10.26503/dl.v2026i4.2887

Keywords:

humour, empathetic horror, game streaming, spectatorship, affect, microethology

Abstract

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Published

2026-06-16

Bibtex

@Conference{digra2887, title ="How Streaming Facilitates Affective Transformation: A Case Study of Horror Game Spectatorship", year = "2026", author = "Pan, Xin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2887}", booktitle = "Abstract Proceedings of DiGRA 2026"}