How Streaming Facilitates Affective Transformation: A Case Study of Horror Game Spectatorship
Keywords:
humour, empathetic horror, game streaming, spectatorship, affect, microethologyAbstract
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2026-06-16
Bibtex
@Conference{digra2887, title ="How Streaming Facilitates Affective Transformation: A Case
Study of Horror Game Spectatorship", year = "2026", author = "Pan, Xin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2887}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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