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2011: Proceedings of DiGRA 2011 Conference: Think Design Play
2011: Proceedings of DiGRA 2011 Conference: Think Design Play
Published:
2011-01-01
Papers
Game Spaces Speak Volumes: Indexical Storytelling
Clara Fernández-Vara
PDF
Casual mobile gameplay – On integrated practices of research, design and play
Nassrin Hajinejad, Iaroslav Sheptykin, Barbara Grüter, Annika Worpenberg, Andreas Lochwitz, David Oswald, Heide-Rose Vatterrott
PDF
Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues
Stein C. Llanos, Kristine Jørgensen
PDF
Understanding Player Experience using Sequential Analysis
Michael Soppitt, Graham Mcallister
PDF
“He could be a bunny rabbit for all I care!”: Identification with video game characters and arguments for diversity in representation
Adrienne Shaw
PDF
What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared.
Vinciane Zabban
PDF
Subversive Game Design for Recursive Learning
Konstantin Mitgutsch, Matthew Weise
PDF
The End of the Rainbow: In search of crossing points between organizations and play
Jeroen van Bree
PDF
Understanding the Contribution of Biometrics to Games User Research
Pejman Mirza-babaei, Sebastian Long, Emma Foley
PDF
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning?
Anders Frank
PDF
Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games
Jonathan Belman, Helen Nissenbaum, Mary Flanagan
PDF
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation
Henrik Cederholm, Olle Hilborn, Craig Lindley, Charlotte Sennersten, Jeanette Eriksson
PDF
Designing the Designer
Robin Potanin, Oliver Davies
PDF
The game boy’s network. A network analysis of the German digital games industry
Sonja Kröger, Emese Domahidi, Thorsten Quandt
PDF
‘Can’t Stop The Signal?’ The Design of the Dutch Firefly LARP
Nicolle Lamerichs
PDF
“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design
Carl Therrien
PDF
MUsE – A Framework for Reception-based Gaming Research
Daniel Schultheiss
PDF
The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionals
Jeffrey Wimmer, Tatiana Sitnikova
PDF
Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game
Fares Kayali, Vera Schwarz, Gerit Götzenbrucker, Jürgen Pfeffer, Barbara Franz, Peter Purgathofer
PDF
Adolescent thinking and online writing after the use of commercial games in the classroom
Pilar Lacasa, Rut Martínez, Castillo Héctor del
PDF
The winner takes all: Standardization and console games
David B Nieborg
PDF
Just a Cyberplace The rules in videogames: between Ontology and Epistemology
Ivan Mosca
PDF
How to Say Things with Actions I: a Theory of Discourse for Video Games for Change
Valentina Rao
PDF
Exploring anonymity in cooperative board games
Jonas Linderoth
PDF
Schematically Disruptive Game Design
Peter Howell
PDF
A Procedural Critique of Deontological Reasoning
Julian Togelius
PDF
The map as playground: Locationbased games as cartographical practices
Sybille Lammes
PDF
Video Games, Walking the Fine Line between Art and Entertainment
Fix Folkerts, Fix Jef
PDF
The Player Engagement Process – An Exploration of Continuation Desire in Digital Games
Henrik Schoenau-Fog
PDF
BurgerTime: A Proceduralist Investigation
Mike Treanor, Michael Mateas
PDF
Problem Based Game Design – Engaging Students by Innovation
Lars Reng, Henrik Schoenau-Fog
PDF
Beyond the digital divide: An ecological approach to gameplay
Jonas Linderoth
PDF
Making sense of game-play: How can we examine learning and involvement?
Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods
PDF
Framework for Designing and Evaluating Game Achievements
Juho Hamari, Veikko Eranti
PDF
Games and machinima in adolescents’ classrooms
Pilar Lacasa, Rut Martínez, Laura Méndez
PDF
Preventing a POX Among the People? A Design Case Study of a Public Health Game
Mary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll
PDF
Participatory Game Design to Engage a Digitally Excluded Community
Mark Lochrie, Paul Coulton, Andrew Wilson
PDF
Of discs, boxes and cartridges: the material life of digital games
Saara Toivonen, Olli Sotamaa
PDF
Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research
Harald Warmelink, Marko Siitonen
PDF
Towards a Playful Organization Ideal-type: Values of a Playful Organizational Culture
Harald Warmelink
PDF
Cultures of independent game production: Examining the relationship between community and labour
Orlando Guevara-Villalobos
PDF
Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising
Laura Herrewijn, Karolien Poels
PDF
Breaking Reality: Exploring Pervasive Cheating in Foursquare
René Glas
PDF
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good
Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina Ollila
PDF
Social Architecture and the Emergence of Power Laws in Online Social Games
Ben. Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun Lawson, Conor Linehan, Niklas Ravaja
PDF
Epistemic games & applied drama: Converging conventions for serious play
David Cameron, John Carroll, Rebecca Wotzko
PDF
Meaning Making Through Constraint: Modernist Poetics and Game Design Analysis
Miriam Asad
PDF
Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers
Jan Decock, Looy Jan Van
PDF
In the army now – Narrative elements and realism in military first-person shooters
Johannes Breuer, Ruth Festl, Thorsten Quandt
PDF
Player Typology in Theory and Practice
Chris Bateman, Rebecca Lowenhaupt, Lennart Nacke
PDF
Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters
Zwieten Martijn Van
PDF
Kairotopos: A reflection on Greek space/time concepts as design implications in Minecraft
Isaac Lenhart
PDF
Return to Darkness: Representations of Africa in Resident Evil 5
Hanli Geyser, Pippa Tshabalala
PDF
Doing It Themselves! A Mixed-Method Study into the Motivations of Players to ‘Create’ in the Context of Gaming
Frederik Van den Bosch, Wannes Ribbens, Jan Van Looy
PDF
Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of Warcraft
Ashley Brown
PDF
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits
Lotte Vermeulen, Looy Jan Van, Grove Frederik De, Cédric Courtois
PDF
Computer history and the movement of business simulations
Serjoscha Wiemer
PDF
In Perpetual Beta? On the Participatory Design of Facebook Games
Melinda Jacobs, Tanja Sihvonen
PDF
The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience
Filip Lange-Nielsen
PDF
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV
Gareth Schott, Vught Jasper van
PDF
Jane Fonda’s Wii Fit: Continuity, Contingency, and Concordance in Fitness Gaming
Steven Boyer
PDF
Listen! – Improving the Cooperation between Game Designers and Audio Designers
Sander Huiberts
PDF
Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game
Fares Kayali, Joseph Schuh
PDF
Playful ambience
Mark Eyles, Dan Pinchbeck
PDF
The Poetics of Game Design, Rhetoric and the Independent Game
Lindsay D Grace
PDF
Designing Social Behaviour through Play
Tanya Marriott
PDF
And Then You Wait: The Issue of Dead Time in Social Network Games
Richard van Meurs
PDF
Using the VNA Ideation Game at Global Game Jam
Annakaisa Kultima, Kati Alha
PDF
A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW Servers
Holin Lin, Chuen-Tsai Sun
PDF
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World
Mirjam Eladhari
PDF
Theorycrafting: from collective intelligence to intrinsic satisfaction
Faltin Karlsen
PDF
Meta-Rules and Complicity in Brenda Brathwaite’s Train
Heather Lee Logas
PDF
PlayFit: Designing playful activity interventions for teenagers
Janienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben Schouten
PDF
From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups
Olivier Szymanezyk, Patrick Dickinson, Tom Duckett
PDF
A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone
José P. Zagal, John Sharp
PDF
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design
Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair Macintyre
PDF
The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play
Jaakko Stenros, Markus Montola
PDF
Integrating Emergence and Progression
Joris Dormans
PDF
Game reward systems: Gaming experiences and social meanings
Hao Wang, Chuen-Tsai Sun
PDF
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
Fix Arjoranta, Fix Jonne
PDF
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment
Gordon Tiemstra, den Berg Renée van, Tilde Bekker, Graaf Mark de
PDF
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine
Jaakko Suominen
PDF
Game Prototyping – The Negotiation of an Idea
Jon Manker
PDF
Collaboration and Team Composition in Applied Game Creation Processes
Lies van Roessel , Jeroen van Mastrigt-Ide
PDF
Experiential Metaphors in Abstract Games
Jason Begy
PDF
Pattern Recognition: Gameplay as negotiating procedural form
Tom Betts
PDF