Problem Based Game Design – Engaging Students by Innovation
Keywords:
teaching, engagement, innovation, development, problem based learning, interactiveAbstract
At Aalborg University’s department of Medialogy, we are utilizing the Problem Based Learning method to encourage students to solve game design problems by pushing the boundaries and designing innovative games. This paper is concerned with describing this method, how students employ it in various projects and how they learn to analyse, design, and develop for innovation by using it. We will present various cases to exemplify the approach and focus on how the method engages students and aspires for innovation in digital entertainment and games.Downloads
Published
2011-01-01
Bibtex
@Conference{digra542, title ="Problem Based Game Design – Engaging Students by Innovation", year = "2011", author = "Reng, Lars and Schoenau-Fog, Henrik", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/542}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.