Using the VNA Ideation Game at Global Game Jam
DOI:
https://doi.org/10.26503/dl.v2011i1.583Keywords:
game idea, creativity, method, idea generation, game-based idea generationAbstract
In this article we present the findings of a game idea experiment run at the Global Game Jam (GGJ) 2010 and 2011 events in Tampere, Finland. We were examining how well the game-based ideation method Verbs, Nouns, and Adjectives (VNA) and similar approaches fit the constrained game design processes. GGJ 2010 and 2011 both had a theme for which ideas were produced. Our previous studies indicate that the VNA ideation method is well-suited to blue-sky ideation, but it is harder to use the ideas in ongoing design processes. In this study we compared four different approaches and the ideas resulted by using these methods. This study shows that the theme-tuned VNA variant performed best both in theme-related and interesting ideas, indicating that the method for coming up with new ideas matters.Downloads
Published
2011-01-01
Bibtex
@Conference{digra583, title ="Using the VNA Ideation Game at Global Game Jam", year = "2011", author = "Kultima, Annakaisa and Alha, Kati", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2011i1.583}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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