The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation
Keywords:
serious games, emotion regulation, emotiv epoc, shooter, arousalAbstract
This paper discusses the development of the Aiming Game, a serious game intended to be used as a tool for training emotion regulation. The game is part of an intervention package designed to support training of financial investors in becoming aware of their emotional states as well as providing them with a toolbox which can be used for training to counteract cognitive biases which may interfere with their trading activities. The paper discusses how such a game can be implemented as well as how it can be effectively evaluated. The evaluation is mostly focused on the effectiveness of the induction of emotional arousal by the game, which is supported by standardized game design methods and patterns.Downloads
Published
2011-01-01
Bibtex
@Conference{digra523, title ="The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation", year = "2011", author = "Cederholm, Henrik and Hilborn, Olle and Lindley, Craig and Sennersten, Charlotte and Eriksson, Jeanette", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/523}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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Papers
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