The winner takes all: Standardization and console games
Keywords:
political economy, media economics, innovation, blockbuster games, standardizationAbstract
Drawing on media economics and critical theory and political economy, this paper will provide a critical reading of the blockbuster video game. While blockbuster games are considered to be highly innovative by constantly pushing technological boundaries, they are also considered to be formulaic and its themes and game mechanics fairly predictable. The hit-driven nature of contemporary console publishing translates into a particular mode of cultural production and circulation affecting all aspects of the video game's cultural form.Downloads
Published
2011-01-01
Bibtex
@Conference{digra532, title ="The winner takes all: Standardization and console games", year = "2011", author = "Nieborg, David B", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/532}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.