A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone

Authors

  • José P. Zagal
  • John Sharp

Keywords:

game education, capstone course, final project course, curriculum design

Abstract

Game design and development programs often include a final project or capstone course as a means of assessing the cumulative theory, processes and techniques learned by students through the program or department’s curriculum. While these courses are prevalent in programs around the world, there has yet to be a study of how, why, and to what end these courses are designed and run. We review the literature on capstone courses, discuss the findings of a long-form survey administered in early 2011, and propose a set of framing questions for the design and implementation of capstone courses. Survey findings include common goals of capstone courses, make-up of faculty teaching these courses, the support obtained and desired for the courses, the technologies used to create capstone projects, the methods of project management used in the courses and the expectations of faculty teaching the courses. These results can serve as a baseline for faculty and administrators looking to develop or improve their game design and development curricula.

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Published

2011-01-01

Bibtex

@Conference{digra590, title ="A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone", year = "2011", author = "Zagal, José P. and Sharp, John", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/590}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}