And Then You Wait: The Issue of Dead Time in Social Network Games
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2011-01-01
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@Conference{digra582, title ="And Then You Wait: The Issue of Dead Time in Social Network Games", year = "2011", author = "van Meurs , Richard", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/582}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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