Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World
Keywords:
game design, play testing, game mechanics, game dynamics, experimental prototypesAbstract
This paper describes the social actions called ‘affective actions’ that are implemented in the prototype multiplayer game world The Pataphysic Institute (PI). An aim of this paper is to demonstrate how a game mechanic can result in a certain set of dynamics or play patterns. Affective actions are but one feature of the many that make up the game world of PI. In this paper, the feature is used as a vertical slice into the game design. The aim is to, by using this slice, show the founding the principles of the game, the play tests that informed the design, as well as the play patterns that were observed as they emerged in a series of game mastered play–test sessions.Downloads
Published
2011-01-01
Bibtex
@Conference{digra585, title ="Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World", year = "2011", author = "Eladhari, Mirjam", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/585}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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