Pattern Recognition: Gameplay as negotiating procedural form

Authors

  • Tom Betts

Keywords:

video games, computer games, emergence, ludic, procedural form, generative, digital

Abstract

This paper will examine the relationship of pattern recognition and Gestalt principles to procedural form in gameplay. It will identify key features of pattern based play mechanics and outline important synergies between programming paradigms and procedural form. In the course of the paper I will examine the formal and aesthetic qualities of procedural structures and discuss how they generate the experience of psychological flow. I will also identify the role of these mechanisms and their effects in current game design.

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Published

2011-01-01

Bibtex

@Conference{digra601, title ="Pattern Recognition: Gameplay as negotiating procedural form", year = "2011", author = "Betts, Tom", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/601}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}