Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games

Authors

  • Jonathan Belman
  • Helen Nissenbaum
  • Mary Flanagan

Keywords:

values, ethics, digital games, video games

Abstract

This paper discusses a tool developed by the Values at Play (VAP) project to facilitate values-conscious design and analysis of digital games. Our tool, called the Grow-A- Game cards, has been implemented and assessed in numerous advanced and beginner game design courses. Here, we report five case studies of Grow-A-Game exercises, each demonstrating how the cards can be used to produce innovative and interesting values- focused designs and/or guide meaningful exploration of the relationship between values and games.

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Published

2011-01-01

Bibtex

@Conference{digra522, title ="Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games", year = "2011", author = "Belman, Jonathan and Nissenbaum, Helen and Flanagan, Mary", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/522}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}