Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning?

Authors

  • Anders Frank

Keywords:

game-based learning, military education, simulations, user responses, wargaming

Abstract

This paper describes situations where learning games are not perceived by the player as being realistic. In educational wargaming this is seen when the game calculates battle- outcomes. Defined as unexpected game calculations, these incidents can cause players to adopt a Gamer Mode attitude, in which players reject the idea that the game accurately portrays warfare. In a study involving cadets playing a commercial strategic wargame as part of their course in war science, unexpected game calculations emerged and resulted in different user responses. Although user responses risked damaging the worth of learning from gaming, this paper argues that these incidents could enhance learning, as the cadets became interested and keen on finding rationales to why and how unexpected calculations occur.

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Published

2011-01-01

Bibtex

@Conference{digra521, title ="Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning?", year = "2011", author = "Frank, Anders", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/521}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}