Framework for Designing and Evaluating Game Achievements

Authors

  • Juho Hamari
  • Veikko Eranti

Keywords:

online games, game design, game achievements, game rewards, marketing, game

Abstract

This paper presents a framework for evaluating and designing game design patterns commonly called as “achievements”. The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).

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Published

2011-01-01

Bibtex

@Conference{digra545, title ="Framework for Designing and Evaluating Game Achievements", year = "2011", author = "Hamari, Juho and Eranti, Veikko", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/545}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}