Casual mobile gameplay – On integrated practices of research, design and play
Keywords:
integrated practices of play design and research, game play, casual mobile gameAbstract
The Mobile Game Lab is a community of players, designers and researchers of Mobile Games currently initiated from the research project Landmarks of Mobile Entertainment. As researchers we find ourselves in a quite complex, frightening and yet pleasurable situation. Our research goal is to develop a dynamic system of landmarks for pedestrian navigation by means of mobile game play. To achieve our goal, we have to play and involve other players, we have to understand the various facets of game design and research, we have to deal with different partners, and integrate their diverse practices. How to focus on such a project in a manner that the different forces involved move in synchrony with mobile game play at the core? Within our paper we introduce the casual mobile game cubodo as a first empirical instance of the lab for developing our approach and spelling out what we call the mobile game play cycle. More than other games, Casual Mobile Games defy traditional definitions of gameplay and related concepts of game design and research. Casual mobile games are deeply intertwined with everyday activities. To understand, deploy and deepen this connection the integration of play, design and research is required. Accordingly we found that cubodo was well suited to form the idea of the lab.Downloads
Published
2011-01-01
Bibtex
@Conference{digra513, title ="Casual mobile gameplay – On integrated practices of research, design and play", year = "2011", author = "Hajinejad, Nassrin and Sheptykin, Iaroslav and Grüter, Barbara and Worpenberg, Annika and Lochwitz, Andreas and Oswald, David and Vatterrott, Heide-Rose", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/513}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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Papers
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