Just a Cyberplace The rules in videogames: between Ontology and Epistemology
Keywords:
game, rules, ontology, social, searle, gameframe, cyberplace, interactive figmentumAbstract
In this essay you will find a theory about the relation of videogames and rules. The analysis illustrates the Social Ontology Project founded by John Searle and introduces some new concepts, such as Gameframe, Cyberplace and Interactive Figmentum. After some theoretical arguments you will find a double grill to categorize player types regarding to rules.Downloads
Published
2011-01-01
Bibtex
@Conference{digra533, title ="Just a Cyberplace The rules in videogames: between Ontology and Epistemology", year = "2011", author = "Mosca, Ivan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/533}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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