BurgerTime: A Proceduralist Investigation

Authors

  • Mike Treanor
  • Michael Mateas

Keywords:

videogame interpretation, procedural rhetoric

Abstract

This paper explores the foundations and implications of interpreting videogames as representational procedural artifacts. Where our previous work established a method of proceduralist readings, close readings of videogames that emphasize the representational power of a game’s rules, to interpret videogames intentionally authored to represent, this study attempts to apply the method to a game was not: the classic arcade game BurgerTime. Interpreting BurgerTime provided a challenge to the proceduralist perspective that required investigating its outer limits and assumptions. In the end, a comprehensive reading is achieved by considering the gameplay of expert players: those who understand the rules of a game the most.

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Published

2011-01-01

Bibtex

@Conference{digra541, title ="BurgerTime: A Proceduralist Investigation", year = "2011", author = "Treanor, Mike and Mateas, Michael", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/541}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}