Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
Keywords:
games, hermeneutics, interpretation, temporality, meaningAbstract
Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games.Downloads
Published
2011-01-01
Bibtex
@Conference{digra595, title ="Do We Need Real-Time Hermeneutics? Structures of Meaning in Games", year = "2011", author = "Arjoranta, Fix and Jonne, Fix", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/595}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.