Do We Need Real-Time Hermeneutics? Structures of Meaning in Games

Authors

  • Fix Arjoranta
  • Fix Jonne

Keywords:

games, hermeneutics, interpretation, temporality, meaning

Abstract

Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games.

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Published

2011-01-01

Bibtex

@Conference{digra595, title ="Do We Need Real-Time Hermeneutics? Structures of Meaning in Games", year = "2011", author = "Arjoranta, Fix and Jonne, Fix", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/595}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}