You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits
DOI:
https://doi.org/10.26503/dl.v2011i1.568Keywords:
gaming, gender, stereotypes, game designAbstract
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the industry targeting female gamers through specific ‘girl game’ releases. This could imply that there are a priori differences in game design preferences between female and male gamers. The purpose of the present study is to explore these differences to see whether there is a mediating effect of previous experience with certain game genres on subsequent design preferences of male and female gamers. More particularly, we distinguish between ‘core’ genre players (CP) and ‘non-core’ genre players (NCP). By means of a 2*2 ANOVA design using an online survey, we examine the main effects of gender, core genre players (CP/NCP) and the interaction effects between both independent variables. The results show that game preferences of male CP, female CP and male NCP are generally in line with one another whereas those of female NCP differ significantly.Downloads
Published
2011-01-01
Bibtex
@Conference{digra568, title ="You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits", year = "2011", author = "Vermeulen, Lotte and Van, Looy Jan and De, Grove Frederik and Courtois, Cédric", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2011i1.568}", booktitle = "Proceedings of DiGRA 2011 Conference: Think Design Play"}
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