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2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads
2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads
Published:
2025-06-16
Papers
Communicative Artificial Intelligence for Nonplayer Characters in Digital Games: Mapping the Field
Dom Ford
PDF
Trajectories of Professionalization as Game Developer in 2000s Brazil: stories from Tectoy Digital/Zeebo Interactive Studios/Tectoy Studios
Bruno de Paula
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"Love's a Game, Wanna Play?" Games in and around Taylor Swift's Music
Elina Koskinen, Lobna Hassan
PDF
Tentacle to the Metal: Ecosophy, Metamodernism, and Splatoon 3
Nikolas Matovinovic
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Towards a Southern Epistemology in Game Studies: Gaming Practices, Ideological Struggle, and Common Sense in Latin America
Marco Jaramillo
PDF
Party Games as a Crossroad Between Strangers: A Mixed-Methods Study
Leland Masek, Daphne Bachmann, Yutong Wang, Mohammad Asif Ibtehaz
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The Evolution of Liberalism in the XCOM Franchise Reboot
J. M. L. Whittington
PDF
Uncanny Homecoming: The Temporality of Dwelling and Return in Digital Games
Justyna Janik, Daniel Vella
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Still failing to disclose loot box presence: Identifying illegal UK video game ads using Meta's advertising repository
Leon Y Xiao, Elena Petrovskaya, Callum Deery, Solip Park, Philip W. S. Newall
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Writing the World: Personal Journals in Video Games
Kübra Aksay
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Out of Bounds: Exploring Beyond the Map
Hollie Wistow
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Creating video games in Barcelona: field, capital(s), habitus and belonging
Juan Francisco Torres Díaz, Joel Feliu, Adriana Gil Juárez
PDF
This Gift of a Fragile Vessel: Encountering Perspectives on the Real in Slay the Princess
Péter Kristóf Makai
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Roleplay with chatbots on character.ai: A new direction for online gaming?
Kristine Ask, Tanja Sihvonen
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Impact of Full-Body Haptic Feedback on the Sense of Presence, Affective Experience, and Game Engagement in a VR Game
Naman Merchant, Ecem Ince, Jung In Jung, Haocheng Yang, Andrea Szymkowiak
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Playing World War II. Designing a simulation game on the Resistance in Turin in collaboration with the historical archive.
Mauro Mola
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Following the Bunny: Gendered Labor and Digital Play in Livestreaming Cultures
Thomas Apperley
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Diode Games: Rediscovering the Bridge between Analog and Video Gaming through the Elektor Magazine
Pierre-Yves Hurel, Johan Cuda, Sophie Bémelmans, Yannick Rochat
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Reshaping Esports Fandom: Insights into Platformization from B.stage and LCK Communities
Yeochan Park, Jinhee Yang, Yaewon Jin
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Oedipus at the Crossroads: Tragic Agency in Contemporary Videogame
Xinyue Zhang
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Save-Scumming: A Novel Exploration of Video Game Play
George Farmer, Danielle Kelly, Amanda Jones-Rincon
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Assemblages of Awareness: Exploring the Role of La Valise de Lise in Addressing Older Adult Mistreatment through Collaborative Play and Cultural Adaptation
Constance Lafontaine, Kim Sawchuk, Sarita Israel
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An "easy life" or "no freedom of expression"? Men's experiences of game culture
Kristine Jørgensen, Hilde G. Corneliussen, Arne Graham Christiaan Campbell
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Returning to The Last of Us: The Aesthetics and Contexts of Remaking & Remastering The Last of Us Franchise
Scott Knight, Jakub Majewski
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Bridging Virtual and Real-World Charity: The Role of Interactive Narratives in Ant Forest
Ming Ying
PDF
Playing With Videogames on YouTube in East Asia
Martin Roth
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Watching different play styles: The pleasure of transgressive play in Tears of the Kingdom
Xin Pan
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Fair Play Perspectives: Bridging Research, Design, and Industry
Ida Kathrine Hammeleff Jorgensen, Jessica Enevold Duncan
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Memorializing the Dead with Games
Martin Gibbs, Marcus Carter, Fraser Allison
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Between Action and Inaction: A Distant-Play Reading of The Longing
Kübra Aksay, Astrid Ensslin, Sebastian R. Richter
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Chludens.ch: Developing an interactive archive for Swiss vintage games and its community
Noemi Chow
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"One-and-a-Quarter Way Relationships": Understanding Authenticity and Asymmetry In Gaming Podcast Audiences
Ryan Stanton
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From Military Simulation to Ludic War: A Generational Typology of the Mobilization of Play
Dennis Jansen
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"We were the porters of overseas media." -- An investigation into the gaming information media under the influence of the state
Lifeng Huang
PDF
Fifty Shades of Red. Depictions of the Eastern Bloc in American and European Cold War-themed real time strategies
Szymon Kukulak
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Indie vs. AAA: A Model for the Educational Potential of Artificial Intelligence in Video Games
Piotr Siuda, Piotr Siuda, Piotr Siuda
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Fake VS Fictional Games: On Dark and Deceptive Representations of Non-Actual Games
Nele Van de Mosselaer
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From Wuxia to Cultivation Games: Reimagining Chinese Cosmology in Digital Space
Morgan Yu Hao
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At the Crossroads of Game Studies and Business Ethics: What are the Sustainability Obligations of Stakeholders in the Game Industry?
Thorsten Busch, Tanja Sihvonen, Florence Chee
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Virtual Burden: Representations of Animal Disabilities in Video Games and Their Posthuman Contexts
Jan Stasienko, Agnieszka Dytman-Stasienko
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Undead ecologies: Reconceptualising zombiism in videogames
Lawrence May
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Private Servers Are More than Video Game Piracy
Geoffrey Hill, Martin Gibbs, Melissa Rogerson
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The gaming habitus: An exploration of gender and class differences among student gamers
Rune Klevjer, Jan Fredrik Hovden
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Excitatio Corcyrae: Embracing history through mindful game design
Sofia Despoina Kyrgiafini, Ioannis Ntionias
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Navigating The 'Gamer Space'
Caitlin Veal
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Preliminary Results from a Systematic Review of Narrative Game-based Interventions for Mental Health
Nisha Devasia, Jamie Espinosa-Briones, Julie Kientz
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Understanding the paradox of MetroidBrainias: The case of Animal Well
Xin Pan, Wenting Cheng
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Exploring Gender, Identity and Belongingness: The Role of AI-driven Social Features of the Gaming Platforms in Shaping Chinese Female Gamers' Experiences
Weijie Huang
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Production and reception of Yugoslav past through Roblox games
Elisabetta Zurovac, Gaia Amadori
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Design Decisions and Obstacles in Serious Game Design: Insights from Design Cases
Rafael Leonardo da Silva, Esther Daniells, Marium Baig
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Soulslike Posthumanism: Open Subjectivity and East Asian Philosophy
Marco Caracciolo
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Making Friends with Death: Posthuman Post-Life Play
Poppy Wilde
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By the Law of the Wolf. Werewolf: The Apocalypse. Heart of the Forest between global, national, and fictional
Tomasz Majkowski, Aleksandra Prokopek, Magdalena Kozyra
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WildStar's rogue archives: exploring an anarchaeological approach to defunct games
Lawrence May, James Manning
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Unexpected Feelings: Counterfactual History in The Seven Cities of Gold (1984)
Diego Calderara
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Assessing the landscape of illegal loot box advertising in Belgium
Elena Petrovskaya, Leon Y Xiao, Nicole Khoo, Amanda Roberts
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"We'll always go with what's more sustainable": Understanding the Financialised Logics of Game Development
Taylor Hardwick, Ben Egliston, Marcus Carter
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On Simema: The Radical Passivity of Self-Playing Games
Doug Stark
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A Dating Sim Without the Dating: New Adventures at the Crossroads of Literature and Games
Jon Stone
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From Extended Self to Posthuman Other: Empathy and Morality in Encounters with AI Characters
Theresa Krampe, Melanie Kreitler
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Cruising in Apulia. Mediterranea Inferno at the Crossroads of Queer Desire and Political Crisis
Giorgio Chiappa
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A Call for an Appalachian Game Studies
J. M. L. Whittington
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The Military-Entertainment Hero Complex: Playing the War Hero
Caighlan Smith
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Ludotariat: problematizing the gaming class
Michał Kłosiński
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Swiss Pinball Culture: Between Nostalgia and Revival
Mela Kocher
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Crafting Comfort: Postdigital Practices in Current Cozy Games
Bettina Bódi, Jan-Noël Thon
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"Planting World Seeds": Procedural Content Generation, Labour and Conceptual Art in Digital Games
Finn Dawson
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Understanding Transmedia Character-Centric Discourse in Gacha Games: A Social Semiotic Analysis of Genshin Impact
Haoning Li
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Discourse Analysis of Game Mechanics: A Methodological Proposition
Camila Freitas
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A Plague Tale: Autoethnography and Authenticity in Historical Games Research
Nick Webber, Poppy Wilde
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How Video Game Journalists Cover Sexual Misconduct in the Industry
John Fennimore
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Game Localisation in Live Game Streaming: A Practice-Led Case Study
Dody M.H. Chen
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Decisions in the Loop: An Empirical Study of Narrative Time and Player Agency in Hades and Twelve Minutes
Brent Van Mol
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Dies Irae in a fantasy world: Gregorian sequence and Requiem motifs in Heroes of Might and Magic series
Radosław Walczak
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Transforming Shibuya through the power of graffiti, fashion, music, and friendship.
William Helmke
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Conspiracy Thinking and Videogame Interpretation
Nele Van de Mosselaer, Kathleen Murphy-Hollies
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P(l)aying for Love: Capitalizing on patterns of contemporary romance fiction in PlayMe Studio's MeChat
Magdalena Bednorz
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Racketeering, Cartels, Collusion and Extortion: Exploring the Language of Player-Organized 'Criminality' in MMORPGs
Nick Webber
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Feasible Antiquity: Ancient History in the Unity, Unreal, Godot and itch.io Asset Stores
Brent Van Mol, Alexander Vandewalle
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Divided by Politics, United by Play: Computing in East and West Germany during the 1980s
Regina Seiwald
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Zoos as utopian enclaves in Ark Nova
Michal Jutkiewicz
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The Fractured Imbunche: a Study of Chilean Horror Games
Val Caroca Escauriaza
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Queer enclosure in the cinematic adaptation of The Last of Us
Bjarke Liboriussen
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Inducing and non-inducing interpretations of the sinograph in Word Game
Yue-Jin Ho
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Bird Games - an exploration into game experience design for children within the Central Energy Trust Wildbase Recovery Centre.
Tanya Marriott
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Game Jams as Pedagogic Playgrounds for Problem Deconstruction and Reflective Learning
Lindsay Grace
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"You have to prove yourself all the time": Misogyny and countermeasures in game journalism
Antonia Maria Wurm
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The Spike Video Game Awards Are Dead, Long Live the Game Awards: Reconsidering Awards Shows as the Struggle for a Field of Cultural Production
Andrei Zanescu
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Gameplay-Elicited interviews: Exploring Worldness and the Processes of Play
Mike Hyslop Graham
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Gothic Forests and Magic Flights: Examining the Gothic False Hero in Campbell's Hero's Journey
Jacqueline Moran
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Fighting Against Return: a taxonomy of time loops in digital games
Matteo Genovesi
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Love as a service in otome games
Joleen Blom
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Shifting The Meta: Bridging The Gap Between Scholar and Developer Perspectives of the Post-Pandemic Game Industry
John Redinbo, Gwendolyn Patwardhan, Maxwell Foxman, David Jeong
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Shaping Time in Games: Developer Approaches to Temporality
Thomas Byers, Martin Gibbs, Bjorn Nansen
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Half Stress, Half Party: Play and Labor at Mattel in the Early Videogame Industry
Tom Boellstorff, Braxton Soderman
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Games for Fun and Games for Blood: A Framework for Understanding In-Game Violence
Charalampos Apartoglou
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Virtual Roads, Real Ecologies: Driving Games, Coziness, and Petroculture
Bettina Bodi
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Encounters with the Self as Other: Empathy in the Games of Nomada Studio
Melanie Kreitler
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"It's a real con": Parent Attitudes Toward Children's Game Spending
Marcus Carter, Taylor Hardwick, Stephanie Harkin
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(Semi-)Peripheral Gameplay in Video Games
Stanisław Krawczyk
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Iterating the Past: Using Game Analytic Methods in Historical Game Studies
Keerthi Sridharan
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Playfully Conservative: Reinventing Nintendo's Platform Games through Materiality in Yoshi's Crafted World
Josef Tichý
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Masculinity in gaming discourses: A general overview of an ongoing project, and some early findings
Ida Martine Rysjedal
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History of Artist-Gamemaking: The Art of Tomorrow - Selectparks.net "artists exploring computer games as an emerging, artistic medium"
Helen Stuckey
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Studying the Invisible: Femininity and Gaming in Girls' Lifestyle Magazines
Stephanie Harkin
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Rewriting the Script: Navigating Cybernetic Dynamics and Ethical Expression in Modular Narrative Games—The Case of Storyteller
Jingyan Lin
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Expanded Abstract_Gaming in the Gray: The Making of "Mindie" Games in China's In/Formal Network
Ningxi Guo
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Towards Ethical Guidelines for Videogame Character Creation with GenAI
Jana Hecktor, Theresa Krampe
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Alternative localities: Queering Time and Space through Videogame Play
Hollie Wistow
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Cosmoludics: Sylvia Wynter, C. L. R. James, and the Crossroad of Cricket
Doug Stark
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LUDIFYING DIGITAL PROTESTS IN THE GLOBAL SOUTH: THE BANGLADESH SCENARIO
Souvik Mukherjee, Piuli Basu
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Making Bodies Possible: Exploring Transformative Justice in Esports
Tom Legierse, Maria Ruotsalainen
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Hardcore Gamers in Ballgowns: At the Crossroads of Gender and Play
Ashley Guajardo
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Exploring Waste and Garbage through a Digital Game: The Case of Stardew Valley
Agata Zarzycka
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Speculative Games: Games Envisioning Possible Futures
Tonguc Sezen, Digdem Sezen
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Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators
Iain Donald, Andrew Reid
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LAN is Dead, Long Live LAN
Aidan Strong, Elliot B. Yu
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At the Crossroads of Art and Games: NPCs in Contemporary Video Art
Rob Gallagher
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Pokimane, Myna Snacks and the Cookie Controversy: Combating Platform Dependency by Performing as the Streamer-Entrepreneur
Pauline Munnich
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The Human Encounter as a Designable Surface: Leveraging Insights from Larp Design to Enable Democratic Participation
Johanna Koljonen, Jaakko Stenros
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Playing the Othered Self as Wukong: a Resilience in Speculative-Mythological Games
Yifan Wang
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Gaming the Political Arena: An Analysis of Political Messaging on Twitch in Germany
Maria Grub, Antonia Wurm, Julian Kauk
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Affording Playfulness in Daniel Benmergui's Storyteller
Kieron Brown
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The digital imaginary of esports: A League of Legends Worlds case study
Josh Jarrett, David Murphy
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The expectation game: Exposing hidden assumptions in a game studies classroom.
René Glas, Jasper van Vught
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Playing with Identity: Racebending in the God of War Series
Kimberly Dennin
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Cross-Border Conflicts in Gaming: Indo-Pak Tensions in Competitive Multiplayer Spaces
Tushya Sachan, Dinesh Chhabra
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Suicide Livestreams in NEEDY STREAMER OVERLOAD
Julián Gutiérrez Carrera, Joleen Blom
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Otium and Walking Simulators
Jan-Noël Thon
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At the crossroads of innovation and regulation: legal implications of using AI in game development.
Maciej Niezgoda
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Mutual Incorporation: On Eating and Being Eaten in Bugsnax (2020)
Merlyn Seller
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Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London
Andrew Reid, Iain Donald, Hailey Austin, Fruzsina Pittner
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Just Can't Get Enough: Exploring the concept of tolerance in gaming and gambling
Joseph Macey, Maris Catania
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Copyright and games preservation: lessons and opportunities in de-colonization
Abby Rekas, Matt Voigts
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Folklore-driven representations of femininity in Slavic-coded video games: the figure of Baba Yaga
Aleksandra Mochocka
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Silent In-game Concerts: Text-Based Musical Performances in MUDs
Karina Moritzen Barbosa
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Music beyond gameplay: embodied experience of acoustic music in the covers of original game soundtracks
Aleksandra Mochocka, Radosław Piotr Walczak
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Between preservation and nostalgic fantasy. Approaches to fanmade remasters
Krzysztof Olszamowski
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Beyond Metagames: Analyzing Metareference in Videogames
Theresa Krampe, Jan-Noël Thon
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Gaming streamers as influencers and intermediaries: Differentializing the micro, meso and macro contexts of streaming
Jeffrey Wimmer, Antonia Wurm
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Failure: Dealing with Non-Existence in Videogames
Sebastian R. Richter
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Posthuman Gaming in a Time of Planetary Crisis: Human Agency at the Crossroads of Technology and Ecology in Signalis
Wing Tung Jamie Tse, Eric Peterson
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Two Routes to Research and their Implications for Avatar-based Interviewing
Matthew Pulis, Luke Joseph Buhagiar
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Exploring Collaborative Practices in Video Game Development: An Ethnographic Study
Laureline Chiapello
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Mindful and Mindless Gaming: Two Approaches to Emotional Regulation Through Play
Tiernan Cahill
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"The Protagonist Training Project": How Simulator-Style Produsage on Social Media Shapes Our Gamified Daily
Sunny Jie Yang
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Playfulness in Comics
Kieron Brown, Jan-Noël Thon
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Moral Ambiguity in Playdead games
Fabrizio Fulio Bragoni, Marvic Catania, Dean Muscat
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Games that Play You: Outmersion, Game Bleed, and Transformative Vulnerability in Hellblade
Juliana Ruseva
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Playing with Perspectives: German Planspiele as Tools for Political Education
Regina Seiwald
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Preserving Japanese Indie Games at BitSummit Drift 2024
Michael Pennington, James Newman
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Theatre of (Virtual) Dreams: Exploring the Cultural Heritage Value of Stadiums in the EA FC/FIFA Franchise
Iain Donald, Andrew Reid
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On the Aesthetic Relevance of Difficulty in Games
Johan Kalmanlehto
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We. The Revolution: Liberty, Fraternity, Equality, Authenticity.
Andrew Reid, Iain Donald
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AI Nightmares: Videogames and The Uncanny Valley in Images Generated by Artificial Intelligence
Ana Laura Torquato, Caio Tulio Olimpio Pereira da Costa
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Virtual Memories of Displacement: A Narrative Game in VR Exploring Refugee Stories through Symbolic Interaction
Anastasios Theodoropoulos, Marios Ilias Ntetzonai, Yannis Aggelakos
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Speak with blocks: Minecraft, environmental education and activism
Gaia Amadori
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History and operational mechanisms in the video game industry: the case of the Turin cluster
Nicola Costalunga, Riccardo Fassone
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(Dis)Embodiment: Trans Hauntings in Kitty Horrorshow's Corpus
Merlyn Seller
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The Lost 87%: Towards Improved Access to Games for Game Design Education
Lane D. Koughan, Jin Ha Lee
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Crossover Kingdom: Narration, Gamification, and the Platform Unconscious of Kingdom Hearts and Disney Parks
Luna Loganayagam, Samuel Pizelo
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Shades of Grey in the Gaming Industry: A Case Study of Commercial Boosting in China
Samson Tang, Ningxi Guo
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Measuring the impact of an educational project mediated by indie games on students' personal, social and learning to learn competence: work in progress
Raquel Palomera, Jorge Oceja
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An EEG hyperscanning setup to investigate collaboration in games
Stefan Glasauer, Margarete Jahrmann, Georg Luif, Theresa Demmer, Matthew Pelowski
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Avatar and Real Me: Identity Anxiety of Chinese Mobile Otome Game Players—A Case Study of Papergames
Yutong Wang
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A Game Developer's Perspective on Social Impact Video Games: Conclusions from a Qualitative Study
Damian Gałuszka
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Cozy History? Frameworks, Contrasts, and Affect in Cozy Historical Video Games
Alexander Vandewalle
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Rhetorics of Puppy Love and Death in The Pale Beyond (2023)
Eleonora Imbierowicz
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Becoming, Not Being: Rethinking Mental Illness at the Crossroads of Videogame Representation
Sina Torabi, Jasvinder Mann
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Card pack and loot box spending are both positively correlated with problem gambling but not linked to negative mental health
Leon Y Xiao, David Zendle, Elena Petrovskaya, Rune K. L. Nielsen, Philip W. S. Newall
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More than Let's Plays? Towards a content analysis of game-related YouTube videos
Vincenzo Idone Cassone, Martin Roth
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"Spatial Rape": Interleaving House of Leaves with MyHouse.pk3
Péter Kristóf Makai
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"Test Trophy Please Ignore": Achievements as Paratexts in Palimpsestic Readings of Remasters and Remakes
Loris Rimaz, Michael Wagnières, Yannick Rochat
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Making cozy games: How game developers build (and talk about) cozy games
Mia Consalvo, Kelly Boudreau, Andrew Phelps
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