Game Localisation in Live Game Streaming: A Practice-Led Case Study
DOI:
https://doi.org/10.26503/dl.v2025i3.2560Keywords:
video games, live game streaming, game streamers, streaming-based game localisation, game localisation, audiovisual translationAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2560, title ="Game Localisation in Live Game Streaming: A Practice-Led
Case Study", year = "2025", author = "Chen, Dody M.H.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2560}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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