Feasible Antiquity: Ancient History in the Unity, Unreal, Godot and itch.io Asset Stores
DOI:
https://doi.org/10.26503/dl.v2025i3.2567Keywords:
asset stores, game design, history, historical game studies, unity, unrealAbstract
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Published
2025-06-16
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@Conference{digra2567, title ="Feasible Antiquity: Ancient History in the Unity, Unreal,
Godot and itch.io Asset Stores", year = "2025", author = "Van Mol, Brent and Vandewalle, Alexander", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2567}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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