Feasible Antiquity: Ancient History in the Unity, Unreal, Godot and itch.io Asset Stores

Authors

  • Brent Van Mol
  • Alexander Vandewalle

DOI:

https://doi.org/10.26503/dl.v2025i3.2567

Keywords:

asset stores, game design, history, historical game studies, unity, unreal

Abstract

Downloads

Published

2025-06-16

Bibtex

@Conference{digra2567, title ="Feasible Antiquity: Ancient History in the Unity, Unreal, Godot and itch.io Asset Stores", year = "2025", author = "Van Mol, Brent and Vandewalle, Alexander", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2567}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}