Half Stress, Half Party: Play and Labor at Mattel in the Early Videogame Industry
DOI:
https://doi.org/10.26503/dl.v2025i3.2583Keywords:
playbor, work and play, intellivision, mattel, mattel electronics, toy industry, early videogame industry, game design, toy design, game historyDownloads
Published
2025-06-16
Bibtex
@Conference{digra2583, title ="Half Stress, Half Party: Play and Labor at Mattel in the
Early Videogame Industry", year = "2025", author = "Boellstorff, Tom and Soderman, Braxton", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2583}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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