Representations in Video Game:

The Tension Between Accuracy and Creativity

Authors

  • Kevin Rebecchi University of Liège
  • Elisa Vial Université du Québec à Montréal

Keywords:

media representation, documentary fidelity, authenticity, creative freedom, neurodivergence, mental health, stereotypes, psychiatry

Abstract

Media representations hold a profound capacity to influence social beliefs, shape cultural norms, and perpetuate or dismantle stereotypes. This dynamic is particularly evident when it comes to depictions of marginalized groups, such as neuroatypical individuals or those living with diverse mental health conditions. These representations are often caught between two competing imperatives: striving for documentary fidelity versus embracing creative freedom. This duality raises fundamental questions about the responsibilities of media creators and the social impacts of their choices.

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Published

2025-07-08

Bibtex

@Conference{digra2670, title ="Representations in Video Game:: The Tension Between Accuracy and Creativity", year = "2025", author = "Rebecchi, Kevin and Vial, Elisa", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2670}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}