Measuring the impact of an educational project mediated by indie games on students' personal, social and learning to learn competence: work in progress

Authors

  • Raquel Palomera
  • Jorge Oceja

DOI:

https://doi.org/10.26503/dl.v2025i3.2651

Keywords:

indie games, education, assessment, emotional intelligence, personal competences, soft skills, measure

Abstract

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Published

2025-06-16

Bibtex

@Conference{digra2651, title ="Measuring the impact of an educational project mediated by indie games on students' personal, social and learning to learn competence: work in progress", year = "2025", author = "Palomera, Raquel and Oceja, Jorge", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2651}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}