Measuring the impact of an educational project mediated by indie games on students' personal, social and learning to learn competence: work in progress
DOI:
https://doi.org/10.26503/dl.v2025i3.2651Keywords:
indie games, education, assessment, emotional intelligence, personal competences, soft skills, measureAbstract
Downloads
Published
2025-06-16
Bibtex
@Conference{digra2651, title ="Measuring the impact of an educational project mediated by
indie games on students' personal, social and learning to
learn competence: work in progress", year = "2025", author = "Palomera, Raquel and Oceja, Jorge", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2651}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.