Avatar and Real Me: Identity Anxiety of Chinese Mobile Otome Game Players—A Case Study of Papergames
DOI:
https://doi.org/10.26503/dl.v2025i3.2653Keywords:
chinese mobile otome games, players, avatar, identityAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2653, title ="Avatar and Real Me: Identity Anxiety of Chinese Mobile
Otome Game Players—A Case Study of Papergames", year = "2025", author = "Wang, Yutong", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2653}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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