Save-Scumming: A Novel Exploration of Video Game Play
DOI:
https://doi.org/10.26503/dl.v2025i3.2509Keywords:
save-scumming, motivations, basic psychological needs, role-playing gamesAbstract
The presentation of this extended abstract will cover an exploratory study that is inspired by our initial call for a psychological exploration of save-scumming behaviours (Farmer & Kelly, 2024), which is a currently under-researched phenomenon in media psychology research at present. Save-scumming behaviours present a unique and novel case study of media-specific engagement across gaming genres and cultural experiences of video gaming. The study discussed in this presentation aims to provide insights into why players are motivated to engage in save-scumming using the principles of self-determination theory (Ryan & Deci, 2000) and will explore preliminary themes generated from UK and US data.Downloads
Published
2025-06-16
Bibtex
@Conference{digra2509, title ="Save-Scumming: A Novel Exploration of Video Game Play", year = "2025", author = "Farmer, George and Kelly, Danielle and Jones-Rincon, Amanda", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2509}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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