Failure: Dealing with Non-Existence in Videogames
DOI:
https://doi.org/10.26503/dl.v2025i3.2629Keywords:
existential ludology, nothingness, uncertainty, failureAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2629, title ="Failure: Dealing with Non-Existence in Videogames", year = "2025", author = "Richter, Sebastian R.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2629}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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