On Simema: The Radical Passivity of Self-Playing Games
DOI:
https://doi.org/10.26503/dl.v2025i3.2546Keywords:
cinema, spectatorship, simulation, game engine, ai, passivityAbstract
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2025-06-16
Bibtex
@Conference{digra2546, title ="On Simema: The Radical Passivity of Self-Playing Games", year = "2025", author = "Stark, Doug", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2546}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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