The digital imaginary of esports: A League of Legends Worlds case study
DOI:
https://doi.org/10.26503/dl.v2025i3.2612Keywords:
esports, value, mega-events, political economy, league of legends, urban imaginary, economic imaginary, discourse analysisAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2612, title ="The digital imaginary of esports: A League of Legends
Worlds case study", year = "2025", author = "Jarrett, Josh and Murphy, David", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i3.2612}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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