Games for Fun and Games for Blood: A Framework for Understanding In-Game Violence
DOI:
https://doi.org/10.26503/dl.v2025i3.2584Keywords:
violence, in-game violence, kinaesthetic engagement, embodiment, embodied performer, embodied spectatorAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2584, title ="Games for Fun and Games for Blood: A Framework for
Understanding In-Game Violence", year = "2025", author = "Apartoglou, Charalampos", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i3.2584}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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