"Planting World Seeds": Procedural Content Generation, Labour and Conceptual Art in Digital Games
DOI:
https://doi.org/10.26503/dl.v2025i3.2555Keywords:
procedural content generation, automation, aesthetics, conceptual art, labourAbstract
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2025-06-16
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@Conference{digra2555, title ="'Planting World Seeds': Procedural Content Generation,
Labour and Conceptual Art in Digital Games", year = "2025", author = "Dawson, Finn", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2555}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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