"Planting World Seeds": Procedural Content Generation, Labour and Conceptual Art in Digital Games

Authors

  • Finn Dawson

DOI:

https://doi.org/10.26503/dl.v2025i3.2555

Keywords:

procedural content generation, automation, aesthetics, conceptual art, labour

Abstract

Downloads

Published

2025-06-16

Bibtex

@Conference{digra2555, title ="'Planting World Seeds': Procedural Content Generation, Labour and Conceptual Art in Digital Games", year = "2025", author = "Dawson, Finn", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2555}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}