Shades of Grey in the Gaming Industry: A Case Study of Commercial Boosting in China
DOI:
https://doi.org/10.26503/dl.v2025i3.2650Keywords:
boosting, china, digital game industries, labour, platform, political economy, surrogate gamingAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2650, title ="Shades of Grey in the Gaming Industry: A Case Study of
Commercial Boosting in China", year = "2025", author = "Tang, Samson and Guo, Ningxi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i3.2650}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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