Shaping Time in Games: Developer Approaches to Temporality
DOI:
https://doi.org/10.26503/dl.v2025i3.2582Keywords:
game development, design, player experience, time, temporalityAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2582, title ="Shaping Time in Games: Developer Approaches to Temporality", year = "2025", author = "Byers, Thomas and Gibbs, Martin and Nansen, Bjorn", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2582}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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