Understanding Transmedia Character-Centric Discourse in Gacha Games: A Social Semiotic Analysis of Genshin Impact
DOI:
https://doi.org/10.26503/dl.v2025i3.2556Keywords:
characters, digital discourse, transmedia, social semiotics, multimodality, gacha games, interface studies, social mediaAbstract
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Published
2025-06-16
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@Conference{digra2556, title ="Understanding Transmedia Character-Centric Discourse in
Gacha Games: A Social Semiotic Analysis of Genshin Impact", year = "2025", author = "Li, Haoning", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i3.2556}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
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