Understanding Transmedia Character-Centric Discourse in Gacha Games: A Social Semiotic Analysis of Genshin Impact
DOI:
https://doi.org/10.26503/dl.v2025i3.2556Keywords:
characters, digital discourse, transmedia, social semiotics, multimodality, gacha games, interface studies, social mediaAbstract
Downloads
Published
2025-06-16
Bibtex
@Conference{digra2556, title ="Understanding Transmedia Character-Centric Discourse in
Gacha Games: A Social Semiotic Analysis of Genshin Impact", year = "2025", author = "Li, Haoning", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2556}", booktitle = "Abstract Proceedings of DiGRA 2025: Games at the Crossroads"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.