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2003: Proceedings of DiGRA 2003 Conference: Level Up
2003: Proceedings of DiGRA 2003 Conference: Level Up
Published:
2003-01-01
Papers
This is not a game: play in cultural environments
Katie Salen, Eric Zimmerman
PDF
Vertigo and verticality in Super Monkey Ball
Troels Degn Johansson
PDF
“You can’t help shouting and yelling”: fun and social interaction in Super Monkey Ball
Lisbeth Klastrup
PDF
The appeal of cute monkeys
Susana Pajares Tosca
PDF
The other game researcher: participating in and watching the costruction of boundaries in game studies
Marinka Copier
PDF
Computer games and the complexicity of experience
Chiel Kattenbelt, Joost Raessens
PDF
Player Character Design Facilitating Emotional Depth in MMORPGs
Mirjam Eladhari, Craig Lindley
PDF
Wargaming and Computer Games: Fun with the Future
Patrick Crogan
PDF
Computer games and violence: Is there really a connection?
Tor Endestad, Leila Torgersen
PDF
Keep the monkey rolling: eye-hand coordination in Super Monkey Ball
Simon Egenfeldt-Nielsen
PDF
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games
Steffen P. Walz
PDF
Enhancing gameplay: challenges for articifical intelligence in digital games
Darryl Charles
PDF
Supporting visual elements of non-verbal communication in computer game avatars
Tomi Kujanpää, Tony Manninen
PDF
Power and control of games: children as the actors of game cultures
Laura Ermi, Frans Mäyrä
PDF
The representation of gender and ethnicity in digital interactive games
Jeroen Janz, Raynel G. Martis
PDF
Gamescapes: exploration and virtual presence in game-worlds
Geoff King, Tanya Krzywinska
PDF
Women just want to have fun – a study of adult female players of digital games
Aphra Kerr
PDF
On the border: pleasure of exploration and colonial mastery in Civilization III play the world
Sybille Lammes
PDF
Exploring clan culture: social enclaves and cooperation in online games
Holin Lin, Chuen-Tsai Sun, Hong-Hong Tinn
PDF
The playability of texts vs. the readability of games: towards a holistic theory of fictionality
Julian Kücklich
PDF
Power games just want to have fun?: instrumental play in a MMOG
T.L. Taylor
PDF
From text to talk: multiplayer games and voiceover IP
John Halloran, Yvonne Rogers, Geraldine Fitzpatrick
PDF
It’s no videogame: news commentary and the second gulf war
Mia Consalvo
PDF
Enchanting reality: a vision of big experiences on small platforms
Martin Ericsson
PDF
Together we brand: America’s Army
Shenja van der Graaf
PDF
Textuality in video games
Diane Carr, Andrew Burn, Gareth Schott, David Buckingham
PDF
Videogame art: remixing, reworking and other interventions
Grethe Mitchell, Andy Clarke
PDF
Uncle Roy all around you: mixing games and theatre on the city streets
Martin Flintham, Rob Anastasi, Steven Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
PDF
Where have all the videogame console artists gone?
Paul Catanese
PDF
Game Design Patterns
Staffan Björk, Sus Lundgren, Jussi Holopainen
PDF
The gaming landscape: a taxonomy for classifying games and simulations
Jan H.G. Klabbers
PDF
Making and breaking games: a typology of rules
Aki Järvinen
PDF
In search iof a “fifth dimension”
Maaike Lauwaert
PDF
Ludologists love stories, too: notes from a debate that never took place
Gonzalo Frasca
PDF
The game, the player, the world: looking for a heart of gameness
Jesper Juul
PDF
A multidimensional typology of games
Espen Aarseth, Solveig Marie Smedstad, Lise Sunnanå
PDF
All Your Base Are Belong To Us: Videogame culture and textual production online
Iain Simons, James Newman
PDF
Patches of Peace: Tiny Signs of Agency in Digital Games
Cindy Poremba
PDF
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
Sue Morris
PDF
“This isn’t a computer game you know!”: revisiting the computer games/televised war analogy
Melanie Swalwell
PDF
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
Mike Molesworth
PDF
Family Values: Ideology, Computer Games & Sims
Miguel Sicart
PDF
This is not a game: play in cultural environments
Katie Salen, Eric Zimmerman
PDF
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
PDF
Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games
A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert Kraut
PDF
Use of Computer and Video Games in the Classroom
John Kirriemuir, Angela McFarlane
PDF
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
Laust Juul Christensen, Thomas Tae-Yang Jørgensen, Anker Helms Jørgensen
PDF
The attack of the backstories (and why they won’t win)
David Myers
PDF
How Videogames Express Ideas
Matthew Weise
PDF
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonathan Mintz
PDF
“You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games
Sara M. Grimes
PDF
Is Electronic Community an Addictive Substance?
Florence Chee, Richard Smith
PDF
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction
Berry Eggen, Loe Feijs, Graaf Mark de, Peter Peters
PDF
Parental mediation of children’s video game playing: A similar construct as television mediation
Peter Nikken
PDF
Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design
PDF
Participatory design and opposing interests in development of educational computer games
Rikke Magnussen, Morten Misfeldt, Tasha Buch
PDF
Describing Games: An Interaction-Centric Structural Framework
Staffan Björk, Jussi Holopainen
PDF
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
Jeffrey E. Brand, Scott Knight, Jakub Majewski
PDF
Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline
Eva Kingsepp
PDF
Ka as shomin-geki: Problematizing videogame studies
William Huber
PDF
As if by Magic: On Harry Potter as a Novel and Computer Game
Anna Gunder
PDF
Games as Technological Entry Point: A Case Study of Uzbekistan
Beth E. Kolko, Alex Thayer
PDF
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Stanislav Roudavski, François Penz
PDF
The Construction of Ludic Space
Ernest Adams
PDF
Problem Solving: The Essence of Player Action in Computer Games
Kristine Jørgensen
PDF
Technology tells a tale: digital games and narrative
Kevin Schut
PDF
The Ideology of Interactivity (or Video Games and Taylorization of Leisure)
Matt Garite
PDF
Stepping Back: Players as Active Participators
Michael Nitsche, Maureen Thomas
PDF
Expressive AI: Games and Artificial Intelligence
Michael Mateas
PDF
Exploration in computer games — a new starting point
Simon Egenfeldt-Nielsen
PDF
Characters in Computer Games: Toward Understanding Interpretation and Design
Petri Lankoski, Satu Heliö, Inger Ekman
PDF
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products
Börje Felipe Fernandes Karlsson
PDF
A Real Little Game: The Pinocchio Effect in Pervasive Play
Jane McGonigal
PDF