Making and breaking games: a typology of rules
Keywords:
rules, game environment, game mechanics, game rhetoricsAbstract
The paper introduces a particular approach to the study of rules. Different aspects of rules are studied: what are their functions, what do rules govern, what is a rule- set, and what are the elements in a game that rules gov- ern. Five elements are discussed: components (pieces/ player characters/etc.), procedures associated with com- ponents (moving them or manipulating them in other ways), environments that define the physical boundaries of a game, theme that gives the game a subject matter, and interface which is used to access the game. The author introduces five types of rules, each type relating to a game element. The typology provides a better understand- ing of rules as a fundamental structure of games, and it can also be applied as a tool for analysing individual games’ structure and ruleset.Downloads
Published
2003-01-01
Bibtex
@Conference{digra62, title ="Making and breaking games: a typology of rules", year = "2003", author = "Järvinen, Aki", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/62}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.