It’s no videogame: news commentary and the second gulf war
Keywords:
war coverage, iraq, gulf war ii, videogame, technology, warAbstract
This study analyzes U.S. news media coverage of the second Gulf War, to determine how individuals used the term ‘videogame’ in reference to the war. By studying how the news media itself sought to praise or criticize coverage of the war as being un/like videogames, we can see how videogames continue to be constructed in popular media in troublesome ways. Analysis, for example, shows that use of the term “videogame” points to coverage that (1) focuses on sophisticated technologies, (2) is devoid of human suf- fering, and/or (3) seems somehow fake or non-serious. Use of the term is largely pejorative and dismissive, reflecting (and reinforcing) popular views of videogames as lacking context and seriousness. Finally, the study examines the military’s own history of game-related activities, and how that context creates striking para- doxes in such usages.Downloads
Published
2003-01-01
Bibtex
@Conference{digra53, title ="It’s no videogame: news commentary and the second gulf war", year = "2003", author = "Consalvo, Mia", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/53}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.