Describing Games: An Interaction-Centric Structural Framework

Authors

  • Staffan Björk
  • Jussi Holopainen

Keywords:

game design, patterns, taxonomies, game models

Abstract

We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. The framework is developed to be used in conjunction with game design patterns, descriptions of patterns of interaction relevant to game play. We describe the development of the framework and how it relates to patterns.

Downloads

Published

2003-01-01

Bibtex

@Conference{digra87, title ="Describing Games: An Interaction-Centric Structural Framework", year = "2003", author = "Björk, Staffan and Holopainen, Jussi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/87}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}