Describing Games: An Interaction-Centric Structural Framework
DOI:
https://doi.org/10.26503/dl.v2003i1.87Keywords:
game design, patterns, taxonomies, game modelsAbstract
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. The framework is developed to be used in conjunction with game design patterns, descriptions of patterns of interaction relevant to game play. We describe the development of the framework and how it relates to patterns.Downloads
Published
2003-01-01
Bibtex
@Conference{digra87, title ="Describing Games: An Interaction-Centric Structural Framework", year = "2003", author = "Björk, Staffan and Holopainen, Jussi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2003i1.87}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
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