Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction

Authors

  • Berry Eggen
  • Loe Feijs
  • Graaf Mark de
  • Peter Peters

Keywords:

game support robots, computer games, rsi, flow

Abstract

This article investigates issues of controlling the amount of time during computer game play and potential solutions to help prevent excessive gaming. The study incorporates the realization of three different variants. Two screen based solutions and one based on a physical agent, outside the computer screen, provide notification and additionally even “intervention” to the user. The three realizations have been put to the test and the results, both quantitative and qualitative are presented. The physical agent-based solution was most attractive.

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Published

2003-01-01

Bibtex

@Conference{digra83, title ="Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction", year = "2003", author = "Eggen, Berry and Feijs, Loe and de, Graaf Mark and Peters, Peter", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/83}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}