Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction
Keywords:
game support robots, computer games, rsi, flowAbstract
This article investigates issues of controlling the amount of time during computer game play and potential solutions to help prevent excessive gaming. The study incorporates the realization of three different variants. Two screen based solutions and one based on a physical agent, outside the computer screen, provide notification and additionally even “intervention” to the user. The three realizations have been put to the test and the results, both quantitative and qualitative are presented. The physical agent-based solution was most attractive.Downloads
Published
2003-01-01
Bibtex
@Conference{digra83, title ="Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction", year = "2003", author = "Eggen, Berry and Feijs, Loe and de, Graaf Mark and Peters, Peter", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/83}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.