Textuality in video games

Authors

  • Diane Carr
  • Andrew Burn
  • Gareth Schott
  • David Buckingham

Keywords:

narrative, rpg, play, textual analysis, role-play, agency

Abstract

In this article the participants report on a two year research project titled Textuality and Videogames; Interactivity, Narrative Space and Role Play that ran from September 2001, until late 2003 at the Institute of Education, University of London. After presenting an overview of the project, including the methodologies we have adopted, and the questions we have sought to address, we outline two sample case studies, one that relates to player agency, the other that considers role-play, social semiotics and sign making in an MMORPG.

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Published

2003-01-01

Bibtex

@Conference{digra56, title ="Textuality in video games", year = "2003", author = "Carr, Diane and Burn, Andrew and Schott, Gareth and Buckingham, David", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/56}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}