Where have all the videogame console artists gone?
Keywords:
art, machinima, mods, console-based subversionAbstract
This paper offers insight into the brief history of those artists whose work utilizes, incorporates or subverts the aesthetics and/or technology of video games. It questions why artwork that subverts consoles is seen less fre- quently than other emerging forms such as sampling, mod- ifications (mods) and machine cinema (machinima). The paper concludes by offering an examination of obstacles which face artists creating console based subversion and points to these as the reasons why this emerging form is seen with less frequency than the others.Downloads
Published
2003-01-01
Bibtex
@Conference{digra59, title ="Where have all the videogame console artists gone?", year = "2003", author = "Catanese, Paul", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/59}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.