The appeal of cute monkeys

Authors

  • Susana Pajares Tosca

Keywords:

characters, character design, reception, cultural value

Abstract

If we agree with Sega and Nintendo advertising and look at the selling numbers of the game Super Monkey Ball, it seems that its characters, MeeMee, GonGon, Baby and AiAi would have to be some of the most successful computer game characters ever created. The game doesn’t have any story, but the monkeys have personality and are ever so cute. Is it possible that the “aesthetics of cuteness” so preva- lent in many Japanese consumption and entertainment prod- ucts has also now conquered Western hearts? This paper examines the construction and reception of the four char- acters, and reflects about the relationship between the pure visual design element of a game and its success as an entertainment product, including a qualitative study conducted with a number of test subjects exposed to the game.

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Published

2003-01-01

Bibtex

@Conference{digra34, title ="The appeal of cute monkeys", year = "2003", author = "Tosca, Susana Pajares", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/34}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}