Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games
Keywords:
rhetoric of digital games, general rhetoric, psychagogyAbstract
This article discusses first steps towards a specific rhetoric of digital games where general rhetoric makes up the scientific discipline of strategic communication and symbolic action by means of identification and psy- chagogy. Therefore, this work contributes to the funda- mental and general question why and how players become consubstantialised and persuaded with game designs, and stick to gameplay these games. Accordingly, a first con- ceptual model is introduced and discussed. It features three interrelating dimensions which engage a symbolic, a structural, and a systemic coupling between player and game design during gameplay within an experiential eigen- world of reciprocal control, mastery, and empowerment.Downloads
Published
2003-01-01
Bibtex
@Conference{digra41, title ="Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games", year = "2003", author = "Walz, Steffen P.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/41}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
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Papers
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