Videogame art: remixing, reworking and other interventions
Keywords:
videogames, art, digital art, appropriation, subversionAbstract
This paper explores some of the areas of intersection between videogames and both digital and non-digital art practice. By looking at examples of art practice drawn from videogames, it outlines some categories and so pro- vides an overview of this area, placing it within the wider context of contemporary and historical art prac- tice. The paper explores the tendency for much of this work to have elements of subversion or “détournement”, whilst also identifying areas of tension in the appro- priation of videogames as material for art practiceDownloads
Published
2003-01-01
Bibtex
@Conference{digra57, title ="Videogame art: remixing, reworking and other interventions", year = "2003", author = "Mitchell, Grethe and Clarke, Andy", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/57}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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