Ka as shomin-geki: Problematizing videogame studies
Keywords:
japanese cultural history, videogame genre theory, shomin-geki, domesticityAbstract
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.Downloads
Published
2003-01-01
Bibtex
@Conference{digra90, title ="Ka as shomin-geki: Problematizing videogame studies", year = "2003", author = "Huber, William", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/90}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
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Papers
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