Ka as shomin-geki: Problematizing videogame studies

Authors

  • William Huber

Keywords:

japanese cultural history, videogame genre theory, shomin-geki, domesticity

Abstract

The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.

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Published

2003-01-01

Bibtex

@Conference{digra90, title ="Ka as shomin-geki: Problematizing videogame studies", year = "2003", author = "Huber, William", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/90}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}